List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Determine model creation requirements | 1.1 Analyse and follow the design requirements, production documentation and organisational guidelines 1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created |
2. Create 3-D digital models using a variety of modelling techniques | 2.1 Determine the most efficient modelling methodology 2.2 Apply a variety of modelling techniques 2.3 Create the 3-D digital models 2.4 Progressively refine and check the integrity of the models |
3. Combine 3-D models to create a scene | 3.1 Combine the 3-D models to create a scene, based on the design requirements 3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required |
4. Render 3-D digital models using appropriate render engine | 4.1 Test the rendering scene and adjust the settings 4.2 Render the final 3-D scene 4.3 Submit the final model renders to the relevant personnel |
5. Back up work | 5.1 Make backup copies of the files 5.2 Complete the workplace documentation, according to predetermined procedures |
Evidence of the ability to:
create 3-D models according to design, production and organisational requirements
combine 3-D models to build a scene that meets design requirements
produce, circulate and store the final render of the scene.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
provide a basic summary of 3-D software interfaces
summarise the capabilities and constraints of game engines
outline current game-play hardware and software products
discuss the process of computer game development
discuss the application of the anatomy, and physical movement, to 3-D components
describe the graph curve editor and its application to animation
explain the physical attributes required to create effects, such as weight and anticipation
summarise risk and critical path management
discuss the importance of shading and texturing as a requirement of 3-D games components
explain the techniques for applying concept-development skills
explain the techniques for applying concept-visualisation skills
explain transfer methodology including rotoscope, hand key and motion capture
outline the technology requirements and human resources required in the process of creating a game, including team members’ skills
outline the budgeting and scheduling considerations for game design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.